program MapEditor;

uses
  Forms,
  UMapEditorForm in 'UMapEditorForm.pas' { MapEditorForm },
  UClient in 'Klassen\UClient.pas',
  UGame in 'Klassen\UGame.pas',
  UMapObjekte in 'Klassen\UMapObjekte.pas',
  UPictureConvert in 'Klassen\UPictureConvert.pas',
  UPictureList in 'Klassen\UPictureList.pas',
  UPictureName in 'Klassen\UPictureName.pas',
  UProtokoll in 'Klassen\UProtokoll.pas',
  URender in 'Klassen\URender.pas',
  UScreen in 'Klassen\UScreen.pas',
  UServer in 'Klassen\UServer.pas',
  UPlayer in 'Klassen\UPlayer.pas',
  UMap in 'Klassen\UMap.pas',
  UReihenTool in 'UReihenTool.pas' { ReihenToolForm },
  USound in 'Klassen\USound.pas',
  ATL_WMAfile in 'Klassen\bass\ATL_WMAfile.pas',
  AudioDatei_Klasse in 'Klassen\bass\AudioDatei_Klasse.pas',
  bass in 'Klassen\bass\bass.pas',
  CommonTypes in 'Klassen\bass\CommonTypes.pas',
  Id3v2Frames in 'Klassen\bass\Id3v2Frames.pas',
  Mp3FileUtils in 'Klassen\bass\Mp3FileUtils.pas',
  Player_Klasse in 'Klassen\bass\Player_Klasse.pas',
  Playlist_Klasse in 'Klassen\bass\Playlist_Klasse.pas',
  spectrum_vis in 'Klassen\bass\spectrum_vis.pas',
  U_CharCode in 'Klassen\bass\U_CharCode.pas',
  UAufzug in 'Klassen\MapObjekte\UAufzug.pas',
  UBlock in 'Klassen\MapObjekte\UBlock.pas',
  UFinish in 'Klassen\MapObjekte\UFinish.pas',
  UGeist in 'Klassen\MapObjekte\UGeist.pas',
  UGras in 'Klassen\MapObjekte\UGras.pas',
  UGravity in 'Klassen\MapObjekte\UGravity.pas',
  UGumba in 'Klassen\MapObjekte\UGumba.pas',
  UJumper in 'Klassen\MapObjekte\UJumper.pas',
  UNormalGravity in 'Klassen\MapObjekte\UNormalGravity.pas',
  UPlatform in 'Klassen\MapObjekte\UPlatform.pas',
  USpike in 'Klassen\MapObjekte\USpike.pas',
  USpike_Down in 'Klassen\MapObjekte\USpike_Down.pas',
  USpike_Left in 'Klassen\MapObjekte\USpike_Left.pas',
  USpike_Right in 'Klassen\MapObjekte\USpike_Right.pas',
  UStern in 'Klassen\MapObjekte\UStern.pas',
  ULowGravity in 'Klassen\MapObjekte\ULowGravity.pas',
  UMinimize in 'Klassen\MapObjekte\UMinimize.pas';

{$R *.res}

begin
  Application.Initialize;
  Application.MainFormOnTaskbar := True;
  Application.CreateForm(TMapEditorForm, MapEditorForm);
  Application.CreateForm(TReihenToolForm, ReihenToolForm);
  Application.Run;

end.
